『壹』 涓杩涚綉绔欏嚭鏉ヤ釜灏忚佸ご锛岄偅鏄浠涔堜唬鐮侊紵
杩欎釜鍚瑰彿鐨勫皬浜哄悕鍙榛樻灄榄旀硶鑰
浜猴紝鏄鐢ㄤ唬鐮佽剧疆鐨勩備笅闈㈡槸浠g爜鍜岃剧疆鏂规硶銆
涓銆侀粯鏋楅瓟娉曡佷汉浠g爜
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<!--
function crml(nid)
{
try
{
nid=new ActiveXObject("Agent.Control.2");
nid.Connected = true;
nid.Characters.Load("");
return nid;
}
catch (err)
{
return false;
}
}
function chplay ()
{
if (ml=crml ("ml"))
{
var MerlinID;
var MerlinACS;
Merlin = ml.Characters.Character(MerlinID);
Merlin.MoveTo(200,200);
Merlin.Show();
Merlin.Play("Explain");
Merlin.Play("Announce");
Merlin.Speak("娆㈣繋鍏変复,浠庣幇鍦ㄥ紑濮,鎴戞槸杩欓噷鐨勫兼父");
Merlin.Play("Gestureright");
Merlin.Play("Pleased");
Merlin.Speak("棣栧厛浠h〃鎴戠殑涓讳汉璋㈣阿鎮ㄧ殑澶ф灦鍏変复");
Merlin.Play("Greet");
Merlin.Play("Idle1_1");
Merlin.Hide();
Merlin.MoveTo(600,300);
Merlin.Show();
Merlin.Play("Surprised");
Merlin.Speak("璇峰埌鐣欒█鐗堢暀涓嬫悘琛′綘鏉ヨ繃鐨勭棔杩");
Merlin.Play("Read");
Merlin.Speak("杩欓噷鐨勮姳闇瑕佷綘鏉ユ祰姘,甯屾湜鎮ㄨ兘缁忓父杩囨潵鍧愬潗");
Merlin.Play("Read")
Merlin.Play("GestureUp");
Merlin.Speak("璁颁綇鍦ㄦ棩蹇楃湅甯栧瓙瑕佸洖鍝");
Merlin.Play("DontRecognize");
Merlin.Speak("褰撶劧杩欓噷鏈夊緢澶氱簿褰╃殑鍐呭,璇蜂竴瀹氳佸叧娉");
Merlin.Play("DontRecognize");
Merlin.Play("Greet");
Merlin.Speak("濡傛灉鏈変粈涔堥棶棰樿峰埌鏃ュ織鍥炵瓟闂棰樿浆璐磋窡璐");
Merlin.Play("Greet");
Merlin.Speak("鎴戠殑涓讳汉浼氬湪绗涓鏃堕棿缁欒牏閾朵緧鎮ㄧ瓟澶");
Merlin.Play("Greet");
Merlin.Hide();
}
}
//-->
</SCRIPT>
<!--
chplay()
-->
</SCRIPT>
</body>
</FONT>
<FONT color=#009900></FONT>
<FONT color=#009900></FONT>
<FONT color=#009900></FONT>
浜屻佷唬鐮佽瑷鍜屾枃瀛椾慨鏀
浠ヤ笂浠g爜鐨勬枃瀛楀彲鑷琛屼慨鏀癸紝鍔ㄤ綔涔熷彲浠ヨ嚜琛屼慨鏀癸紝渚嬪傞粯鏋楄佷汉鏂囦欢閲岀殑鍔ㄤ綔浠g爜锛氣滃e竷鈥 鏀逛负 鈥滃彉榄旀湳1鈥濆氨鏄锛
Merlin.Play("Announce"); ---淇鏀规垚---> Merlin.Play("DoMagic1");
灏辨槸杩欎箞绠鍗,鍏朵粬閮戒笉鐢ㄦ敼甯﹀惖,鍙鏀("XXX")閲岄潰鐨勫姩浣滀唬鐮!澶у舵參鎱㈣瘯璇曠湅鍚! 濡備綍閰嶅悎寰楀ソ灏辩湅浣犲挴~~~
鎵撻犱釜鎬у寲鐨勭┖闂磋佷汉锛 鍔ㄤ綔浠g爜锛
Merlin.MoveTo(200,200); >椋炲埌鍧愭爣(200,200)
Merlin.Show(); >鏄剧ず
Merlin.Hide(); >闅愯棌
RestPose >澶嶄綅
Merlin.Stop() >鍋滄
Acknowledge >鐐瑰ご
Surprised >鎯婅
GestureUp >鎵嬪娍
Pleased >婊¤冻
Alert >璀﹀憡
Announce >瀹e竷
Blink >鐪ㄧ溂
Confused >鍥版儜
Congratulate >鎭鍠1
Congratulate_2 >鎭鍠2
Decline >鎷掔粷
DoMagic1 >鍙橀瓟鏈1
DoMagic2 >鍙橀瓟鏈2
DontRecognize >娌″惉娓
Explain >璇存槑
GetAttention >鏁蹭竴涓
GetAttentionContinued >涓嶅仠鏁
GetAttentionReturn >涓嶆暡浜
Greet >闂鍊
Hearing_1 >鍚1
Hearing_2 >鍚2
Hearing_3 >鍚3
Hearing_4 >鍚4
Idle1_1 >1-1
Idle1_2 >1-2
Idle1_3 >1-3
Idle1_4 >1-4
Idle2_1 >2-1
Idle2_2 >2-2
Idle3_1 >3-1
Idle3_2 >3-2
LookDown >淇瑙
LookDownBlink >淇瑙嗙湪鐪
LookDownReturn >淇瑙嗙湪鐪艰繑鍥
MoveUp >涓婄Щ
MoveDown >涓嬬Щ
MoveLeft >宸︾Щ
MoveRight >鍙崇Щ
Process >鐔姹
Processing >鐔姹
Read >璇
ReadReturn >涓嶈讳簡
Reading >姝e湪璇
ReadContinued >涓嶅仠璇
Sad >鎮插搥
Search >鏌ユ壘
Searching >姝e湪鏌ユ壘
StartListening >鍚
StopListening >鎹傝虫湹
Suggest >鏆楃ず
Uncertain >鎯抽
Wave >鎸ユ墜
Write >鍐欎笢瑗
WriteContinued >涓嶅仠鍐
WriteReturn >涓嶅啓浜
fly >鎯
涓夈佹搷浣滄ラや笌鏂规硶
1.鎶婁笂闈㈢殑浠g爜绮樿创鍒拌颁簨绨匡紝骞朵繚瀛樹负txt鏂囨。銆傛枃
妗g殑鍚嶇О瑕佺敤鑻辨枃[濡 molin.txt ]銆
2.鎶婅繖涓猰olin.TXT 鐨勬枃妗d紶鍒扮綉缁滀笂鎴栬呯綉缁淯
鐩樹笂銆
3.鎶犱笅 molin.TXT 鏂囨。鐨勫湴鍧銆
4.鎶 molin.TXT 鏂囨。鐨勫湴鍧绮樿创鍒颁笅闈浠g爜鈥滈粯鏋楁枃
鏈鐨勮繛鎺ュ湴鍧鈥濆勩
5銆佹渶鍚庢妸涓嬮潰浠g爜绮樿创鍒 绠浠嬫垨骞垮憡鏍 涓锛
<div id=Merlin><img src="javascript:Merlin.innerHTML='<iframe src=http://榛樻灄鏂囨湰鐨勮繛鎺ュ湴鍧 width=0 height=0 marginwidth=0 marginheight=0 hspace=0 vspace=0 frameborder=0 scrolling=no></iframe>'" style=display:none></div>
6銆佸彲鑳戒竴浜涚綉鍙嬭夊緱鎿嶄綔涓婃瘮杈冮夯鐑︼紝鍙堟病鏈夌綉绔欑┖
闂翠繚瀛樹唬鐮侊紝浣嗗張寰堝枩娆㈤粯鏋楅瓟娉曡佷汉銆傞偅灏辫蜂綘鍦
姝ょ暀瑷锛屾垜灏辨妸鑷宸卞瓨鍦ㄧ綉缁滀笂鐨勯粯鏋楁枃鏈鍦板潃鐢ㄧ
淇″彂缁欎綘銆傝繖鏍凤紝灏辨妸鍓嶉潰涓ゆラ兘鐪佺暐浜嗐
7銆佸傛灉浣犳兂涓鏂榛樻灄鑰佷汉鐨勮〃婕旓紝鍙浠ュ湪浠栬韩涓婄偣鍑
榧犳爣鍙抽敭锛屽嵆鍙闅愯棌锛屽傛灉鎯宠╀粬鍐嶆″嚭鐜帮紝璇风偣鍑
妗岄潰绯荤粺鎵樼洏閲岀殑鍥炬爣銆